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Topic: Need for speed!
Replies: 5   Views: 34,186   Pages: 1   Last Post: Aug 18, 2000, 8:53 AM by: dweebo

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joeking

Posts: 86
Registered: Dec 16, 2001
From: Lake Tawakoni just east of Dallas, Tx.
Age: 56
Home page
Need for speed!
Posted: Aug 17, 2000, 9:02 PM

Now that the debate over which is best, real time
pente or e mail pente has been settled, once and for
all time, something new has become the rage at
pente.org; SPEED PENTE!
For all you e mail players who
have been hovering over the same move for hours,
trying to figure out if it is the right one, take a
break, have a little fun!
In speed pente each player
has 5 min. total to make all his moves. No time to
think, you must react with your basic pente instincts!
Great fun! We have been playing it unrated and just for
the fun of it, but who knows, it could catch on and
have its own ratings page someday?
joeking2020



This message was originally posted at Yahoo's pente group.


dweebo

Posts: 1,032
Registered: Dec 16, 2001
From: Powell, OH
Age: 37
Home page
Re: Need for speed!
Posted: Aug 17, 2000, 10:20 PM

I don't know about a separate rating for speed
pente, but maybe. One thing that will make speed pente a
bit better is incremental time. In version 3, you can
set the timer to add time to your clock after you
move. So you could play a game of speed pente with a
timer of 1/5. This would give you 1 minute initially
and 5 extra seconds after each move. This gives you a
chance to hang on when you only have a few seconds left.



This message was originally posted at Yahoo's pente group.

Pente Rocks!
mmammel

Posts: 260
Registered: Dec 16, 2001
From: Maryland
Age: 53
Home page
Re: Need for speed!
Posted: Aug 17, 2000, 10:40 PM

The incremental time sounds fun. I played Joe in
a 2 min game once and he killed me as I panicked
and made stupid moves For another fun variant, I
played Joe and I set both colors to the SAME COLOR. I
had to remember which pieces were which. I did OK
remembering, I only forgot one piece for a few moves...but I
had a hard time seeing where to make a GOOD move, I
lost of course...

Any other fun varieties?
Anyone ever play Repensi (I tried it, it looked
ridiculous) or Atomic Bomb?

MM



This message was originally posted at Yahoo's pente group.

andre

Posts: 30
Registered: Dec 16, 2001
From: Sao Paulo - Brazil
Age: 38
Home page
Re: Need for speed!
Posted: Aug 17, 2000, 10:52 PM

I think this is a very useful feature. When I
play chess at Yahoo Games I usually set up a table
with 5/15.

The only problem with Yaho is that,
depending of your connection speed, you loose up to 10
seconds for each move (because of the time it takes to
transmit your move).

Do you know if the same
problem happens at Pente.Org?



This message was originally posted at Yahoo's pente group.

afortune

Posts: 94
Registered: Dec 16, 2001
Re: Need for speed!
Posted: Aug 18, 2000, 6:57 AM

What, ya'll have a name for this now? This is all the time I take at pente.org
anyway!



This message was originally posted at Yahoo's pente group.

dweebo

Posts: 1,032
Registered: Dec 16, 2001
From: Powell, OH
Age: 37
Home page
Re: Need for speed!
Posted: Aug 18, 2000, 8:53 AM

this is a good point, network lag can really
screw things up.

however, at pente.org the
timers are updated on your local computer, and when you
make a move, the time you had when you dropped the
piece is sent with the move to the other player. then
when the other player receives the move, his/her clock
is updated with the time received. so you might
sometimes notice your opponents timer backs up a few
seconds when you receive a move

hopefully this
will ensure that no time is lost and that both players
have synchronized clocks. in previous versions this
wasn't the case.



This message was originally posted at Yahoo's pente group.

Pente Rocks!
Replies: 5   Views: 34,186   Pages: 1  
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