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andre

Posts: 30
Registered: Dec 16, 2001
From: Sao Paulo - Brazil
Age: 38
Home page
Another question for Mark
Posted: Jul 27, 2000, 1:54 AM

Mark, I've read the PBeM tournament rules and
you've written:

Opening rules: Even though some
of us had discussed alternate opening rules for a
tournament, the server crash prevented us from implementing
or testing any new rules in time for this year's
tournament, so the standard opening rules as found in the
help file apply. (The first move is in the center K10,
and player one's second move must not be within 2 of
K10.)

The question is: Which are those New
Rules?

Can we discuss them here too?



This message was originally posted at Yahoo's pente group.


mmammel

Posts: 260
Registered: Dec 16, 2001
From: Maryland
Age: 53
Home page
Re: Another question for Mark
Posted: Jul 27, 2000, 9:11 AM

>Which are those New Rules?
>Can we
discuss them here too?
Sure we can discuss them
here!

This question was also discussed in the 80s in US
Pente Assoc. newsletters. Keryo Pente was developed to
be a more balanced game than Pente. In the final
round of the 1999 PBEM Pente tournament we can see that
player one has a significant advantage  I think p1 won
80% of those games. So the regular tournament rule
is not enough to balance the game. Here are some
options to add to the opening in an attempt to make the
game more even.

1. Possible opening move
restrictions
a. First stone must be to the center.
b.
Second stone must be adjacent to the center (on the 3x3
square around center).
c. Second stone must be
within or on 5x5 square around the center
d. Third
stone must be on or outside of 7x7 square
e. Third
stone must be on or outside of 9x9 square.
f. Third
stone must be on or INSIDE of 7x7 square (or 5x5, or
9x9).

(1 a and d are the current
rules.)
The reason for b, c, and f are for
swapping.

2. Swapping
a. The second player has the right
to swap sides after the third stone is played.

b. The first player may swap after the fourth stone
is played, then P1 (either original P1 or the new
one) places a stone. Then P2 has the option to swap
(even if he was P1 and swapped after 4.)

Note:
It is necessary to include 1b, 1c, or 1f along with
swapping or P2 can swindle P1:
If 2a is used, P1 plays
to center, P2 plays to a corner! Then no matter
where P1 places the third stone, P2 will swap and have
a great advantage. For example, even if P1 places
the third in another corner, P2 swaps. Now as P1,
ignoring the two corner stones, he will be able to play
the third stone (really the fifth) with NO
restrictions!

If 2b, P1 places the third stone in the
corner, then swaps after any 4th move. Now as P2, he can
choose either side after the 5th stone. It will be
difficult for the other player to place a 4th and 5th stone
so as to make an even position.

3. Placing
openings
a. Player one places the first three stones of
the game.
b. Player one places the first 5.

In either of these, the second player has the option
to swap after the placement.

4. Black's
Choice from Renju
For the fifth stone placing, P1
must present TWO possibilities and P2 gets to choose
which one is placed.

5. Size of the board  the
15x15 board makes it more difficult for the first
player to win, I believe.


When putting some
of these together, you have to be careful not to
eliminate all of the traditional openings and/or greatly
change the game. Here are a few possible sets of
rules:

I. 1a, 1b, 2a.
The possibility of swapping after
the third stone forces P1 to create an even position.
1b does eliminate some openings such as R3U1 or R4U1
for the second stone.

II. 1a, 1e.
Makes it
a little tougher for p1, but eliminates most
traditional openings.

III. 3b.
A nice way to ensure
an even position but some people will probably place
goofball openings with stones scattered all over the
board. Allows a great variety of openings, but maybe too
much.

IV. 1a 1b 3a
Almost like Renju, a structured and
fair opening.

V. 1a 1c 1f(9x9) 2b.
I like
this idea, allows reasonable variety in openings while
keeping it fair.

I will select a combination and
modify the Pente opening rules creating a new (test)
game and have people try it to see if it
works.

What is everyone's opinion of these? I may try V
first.

Mark



This message was originally posted at Yahoo's pente group.

afortune

Posts: 94
Registered: Dec 16, 2001
Re: Another question for Mark
Posted: Jul 27, 2000, 8:14 PM

1. Possible opening move restrictions
a. First
stone must be to the center.
b. Second stone must be
adjacent to the center (on the 3x3 square around
center).

By second stone here, do you mean the second
player's first move or the first player's second move? It
makes a big difference.

I have always thought
that Pente needs only one small rule change to be
balanced--allow for the possibility of a draw. That is, when
White makes a winning move (either a five-in-a-row or a
fifth capture), Black has one move remaining to equal
that accomplishment. If Black can do so, the game is a
draw. This equalizes the game theoretically because now
both players have the same number of moves to
accomplish the same objective. Also, White must play to gain
tempo, just as Black has had to do all along. An even
game will no longer give White an automatic
win.

True, this rule would only affect closely matched
games, but only closely matched games are significantly
thrown out of balance by the first-move advantage. Every
statistical breakdown I have seen shows that the advantage to
going first goes up in proportion to the level of
play.

But I'm willing to try other rules changes. My
thought, though, is that without some way for Black to
draw the game, additional move restrictions will only
put off the inevitable solving of the game for
White. Remember, the original tournament rule was meant
to balance the game, and here we are 20 years later
discussing its impending failure.



This message was originally posted at Yahoo's pente group.

mmammel

Posts: 260
Registered: Dec 16, 2001
From: Maryland
Age: 53
Home page
Re: Another question for Mark
Posted: Jul 27, 2000, 8:49 PM

>>b. Second stone must be adjacent to the
center (on the 3x3 square around center).

>By
second stone here, do you mean the second player's
first move or the first player's second move? It makes
a big difference.

The second player's first
move.

>allow for the possibility of a draw. That is, when
White makes a winning move (either a five-in-a-row or a
fifth capture), Black has one
move remaining to
equal that accomplishment.

That is similar to a
Ninuki Renju variant in which a five can be captured
immediately after it is formed:

A. The first to form a
perfect 5 or capture five pairs is the
winner.

B.Black starts as in Renju. If a five is made and after
that White takes a capture and destroys the
five
there is no win. This is called an unperfect 5.
However the destroying of the unperfect five
must be
made with the move immediately following the five.


C. The first player (or sometimes both players) is
not allowed to form a double-three, unless it
is
necessary to do so when destroying an unperfect 5.


D. An overline (six or more stones in a row) does
not win and remains neutral (the same rule as
e
above).

E. A rare case occurs when a fifth capture gives the
opponent a five. This occurs when one stone
is captured
away from a 6-in-a-row, thus leaving 5. In this case,
the game is draw.



This message was originally posted at Yahoo's pente group.

afortune

Posts: 94
Registered: Dec 16, 2001
Re: Another question for Mark
Posted: Jul 27, 2000, 10:07 PM

>allow for the possibility of a draw. That is,
when White makes a winning move (either a
five-in-a-row or a fifth capture), Black has one
move
remaining to equal that accomplishment.

That is
similar to a Ninuki Renju variant in which a five can be
captured immediately after it is formed:

Right, but
if we institute all the rules changes from Ninuki
Renju, we would no longer be playing pente. Perhaps we
should borrow a page from their book, though, by
allowing the possibility of a draw as I outlined in my
previous message.



This message was originally posted at Yahoo's pente group.

andre

Posts: 30
Registered: Dec 16, 2001
From: Sao Paulo - Brazil
Age: 38
Home page
Re: Another question for Mark
Posted: Jul 28, 2000, 10:52 PM

I've asked the question because I was curious
about them.

I've been thinking about the options
that Mark has described and would like to share with
you my thoughts.

First, besides I consider
myself a begginer player, I like the current
rule.

Anyway I just would like to ask if it would be really
necessary to change rules. During tournaments, two games
with oposite colors are started for each two players.


The only problem I see is when there are only two
players in the final round and there is a tie (each
player win a game). In this situation it's necessary
either to declare both Winners or restart another round
with two new games.

In this situation what
happens?

What PBMServ does?

What IYT
does?


André

PS: I agree with Joeking and Patrick about to not
discuss games in progress!



This message was originally posted at Yahoo's pente group.

andre

Posts: 30
Registered: Dec 16, 2001
From: Sao Paulo - Brazil
Age: 38
Home page
Re: Another question for Mark
Posted: Jul 28, 2000, 10:57 PM

I'm playing at IYT the final round of Pente
(13x13) with only two players (against Gary Barnes). I'm
not sure I will be able to beat him. In fact, I think
I won't.

If I win one game and he wins the
other. We will be in this particular situation.



This message was originally posted at Yahoo's pente group.

mmammel

Posts: 260
Registered: Dec 16, 2001
From: Maryland
Age: 53
Home page
Re: Another question for Mark
Posted: Jul 28, 2000, 11:29 PM

>two players in the final round and there is a
tie
>What PBMServ does?
For ties on PBM
tourney I use the Berger Coeffiecient : determined by
adding, for each game won, the number of wins in that
round achieved by the defeated player. If still a tie
-- its a tie!

>What IYT does?
I believe
they keep starting additional rounds until one player
wins both games. I think there is a limit to how many
more they will start before they declare
co-champions.

MM



This message was originally posted at Yahoo's pente group.

joeking

Posts: 86
Registered: Dec 16, 2001
From: Lake Tawakoni just east of Dallas, Tx.
Age: 56
Home page
Re: Pente rule changes
Posted: Jul 30, 2000, 7:46 PM

Pente is becoming more and more popular because
of the net. Lots of new players are learning the
game and players who loved the game, but had no one to
play, are finding pleanty of action on the net! Pente
is not broken, please dont fix it!!!!!!!!!!!!!!!!



This message was originally posted at Yahoo's pente group.

afortune

Posts: 94
Registered: Dec 16, 2001
Re: Pente rule changes
Posted: Jul 31, 2000, 1:01 AM

Precisely BECAUSE pente is becoming popular
again, those of us who want to see the game grow over
the long haul must see potential problems now and
move to fix them. The current version of Pente DOES
give a large inherent advantage to the first player.
The strategy of the game must grow with its
popularity. What will happen if pente continues to grow? More
and more people will play; more and more people will
spend the time to get good at the game. That's great,
but that also mean that chances are increased that
someone will come along and solve the game for player
one. Under the current rules, this IS ONLY A MATTER OF
TIME because theoretically, White should win. Every
time. The last time I talked with Rollie Tesh (which
was a year or so ago) he thought he already had the
answer. This may be why he seems to be staying away from
the game. He must, I would think, have caught wind of
Pente's resurgence by now.

But I'm not saying
these things to kill the game. After all, I started
this club as part of a continuing effort to breathe
life into the game. Over the long haul, though, this
means that the game MUST be evened out theoretically,
and we are close now. The tournament rule was a good
start--it bought a lot of time for the game. But the time
will come soon for a permanent solution to this
problem, or Pente will be solved permanently. Personally,
I want to see Pente stay as much like the original
as possible, but the game must evolve--at least a
little--or it will eventually die.

In the meantime,
let's just play and have fun, and let's keep
discussing/trying out different ways to even the game while
preserving its integrity.

Aaron



This message was originally posted at Yahoo's pente group.

joeking

Posts: 86
Registered: Dec 16, 2001
From: Lake Tawakoni just east of Dallas, Tx.
Age: 56
Home page
Re: Pente and Pool!
Posted: Aug 1, 2000, 1:12 AM

Ever play a game of Pool? It dosent mater if your
playing 8 ball or 9 ball, the player who gets the break
is supposed to win IF he dosent make a mistake.
Since Pente and Pool can never end in a tie, one side
always has the starting advantage.
You could make a
rule change in Pente and switch the starting advantage
to the player who goes second, but it can never
start out even. So what, that dosent change the fact
that Pool and Pente are both great games! What do you
guys think??



This message was originally posted at Yahoo's pente group.

afortune

Posts: 94
Registered: Dec 16, 2001
Re: Pente and Pool!
Posted: Aug 1, 2000, 4:09 AM

Ever play a game of Pool? It dosent mater if your
playing 8 ball or 9 ball, the player who gets the break
is supposed to win IF he dosent make a mistake.
Since Pente and Pool can never end in a tie, one side
always has the starting advantage.
You could make a
rule change in Pente and switch the starting advantage
to the player who goes second, but it can never
start out even. So what, that dosent change the fact
that Pool and Pente are both great games! What do you
guys think??

I think that's a faulty analogy.
Pool depends on the action of physical bodies outside,
ultimately, of either player's control. If there were a
specific set of motions that a pool player could undertake
that would assure a winning position every time, if a
player could apply the exact same amount of force to the
exact same balls at the exact same angles to produce
the exact same winning result every game, you might
be approaching the kind of advantage that White has
or could have at Pente. Even then, though, in pool,
some racks are tight, others loose. Simply put, pool
is sufficiently randomized to keep the theoretical
advantage of player one from busting the game. Pente
isn't. Pente is pure strategy; thus, if player one can
play a perfect game in theory, someone will figure out
how to do it in practice.

This doesn't mean
that Pente can't enjoy a resurgence and, eventually,
widespread popular appeal. What it DOES mean, though, is
that in its current form, Pente will be solved, and at
that point it will hold all the appeal of Connect 4 or
tic-tac-toe for hard-core strategists. I don't think that's
good for the game, because avid players are the ones
who get others into the game.

So that's my
(more than) two cents on the matter. To me, the
question is not whether the game is to change, but when
and how it is to change.



This message was originally posted at Yahoo's pente group.

neysa

Posts: 5
Registered: Dec 16, 2001
My take on rule changes.
Posted: Aug 2, 2000, 5:02 AM

I seem to have lost mmammel's post about rule
changes (I do all this stuff
offline so I can't check
it right now), but I did want to offer
another
perspective on this issue. Both pentejr and jokeing2020 have
made valid
points about the rule
changes.

The current rules are sufficient for the vast
majority of pente players --
if there even are enough
players to comprise a vast majority. Part of
the
allure of pente is its simplicity. You can teach someone
the game in only a
couple minutes, and they will
be able to understand the basics in a very
short
time. I believe that the first-move advantage does not
exist for
casual players. We simply haven't taken
the time to advance our game to a
level where it
becomes an advantage. Additional complications to the
rules
would detract from the game's simplicity and some of
its appeal.

However, if there is sufficient
evidence that the first-move advantage makes
victory
inevitable (or close to it), then some rule change will be
necessary
to maintain interest in the game. Although I don't
really want to make the
game more complicated, I
think it would be a serious blow to the game
if
changes were not considered.

That said,
jokeing2020 and I could still play by the old rules if we
wanted
to, and I think that the current rules would be the
best way to teach
beginners. Pente (like many
things) can be enjoyed at many levels, and we
need to
make sure that all levels are considered in
approaching this issue.

Enough babbling; I'm off to
play some pente...

--Patrick

p.s. Is
there any way to post to this group using email? It's a
real pain
to have to write a post offline and then
have to cut and paste it into the
yahoo form when I
go online. Thanks for any help you can provide.



This message was originally posted at Yahoo's pente group.

sjustice

Posts: 72
Registered: Dec 16, 2001
From: pensacola
Age: 40
Home page
A few thoughts.
Posted: Aug 6, 2000, 1:00 AM

I'm glad to join the club. Wish I had more time
to play lately, but work seems to keep getting in
the way. Here's a few thoughts on some issues y'all
been discussing:
1. Pente is a game where the first
player wins unless he makes a mistake, even with the
tournament rule. You can restrict it some more and make it a
sure win for the second player, add a swap option to
muddy the water or leave it alone. I agree that part of
the appeal of Pente is its simplicity, and that for
most players playing over-the-board, the sure win for
the person who goes first is far from sure. However,
its not too fun playing email tournaments with
experts spanning months and knowing all along that you
are going to win with white and lose with
black.
2. Live pente tournaments are not feasible. The
best place for sparking tournament action is on line
on dweebo's site. Email tournaments are also fun,
but last forever with the inevitable split. Pente is
a game meant to be played over-the-board with the
clock ticking.
3. Seems like few of the old time
Pente experts from the early 80's have found the Pente
sites or have little interest in playing the game
on-line. Larry Fortune, my brother Bill and I seem to be
about the only ones. I wonder why?
4. I hate the
Berger Coefficient. ;^).
5. There seems to be few
moves left out there that have not been covered with
the data bases. The exhaustive listings are neat, but
also seem to be another nail in the coffin for the
second player. I am finding it difficult to come up with
a good continuation for black that has not already
been proven to lose, but I will keep trying I
guess.
Scott



This message was originally posted at Yahoo's pente group.

markthomps

Posts: 4
Registered: Dec 16, 2001
Re: A few thoughts.
Posted: Aug 6, 2000, 4:06 AM

Regarding the first-player win, even with
tournament rules: If Pente were played on an infinite board
and the first player's second move were required to
be 1000 units away from his first, wouldn't the
second player have a win then?

So here's our
data. If we require the first player's second move to
be n spaces away from his first move, we have n=2 is
a first player win, n=1000 is a second player win.
It would seem to follow that for some n between 2
and 1000, there is a place where the game turns from
one to the other, i.e. the advantage is
minimized.

Unless the contention is that the game suddenly turns
from first player win to second player win, without
any dubious territory in between, I feel the task of
the serious Pente players of the world should be to
find that value of N.



This message was originally posted at Yahoo's pente group.

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