Tombstone Pente: details
Posted:
Nov 5, 2026, 1:38 PM
it's live, no mobile apps support, website only. There's a dedicated live server to play it on, or you can just play turn-based.
Tournament rule isn't active, and dead stones can be placed on all turns. You can play a real stone, a dead stone, either, or both. So you can experiment to your heart's content, ping for bugs, or when you reach some consensus on the flow you want, and I'll restrict the UX further so you don't have to click so much on each turn.
(a repost from what I posted in another thread, this is so I can refer to the details and track changes here)
Posts:
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Registered:
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From:
Philadelphia, PA
Age:
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Re: Tombstone Pente: details
Posted:
Nov 11, 2026, 2:05 AM
Love it so far. Just a couple observations:
-The gray color isn't different enough to convince me that the stone isn't a normal black or white stone. I like the idea of trying red--perhaps a pale, less saturated red. Maybe outline with white or black depending on who placed the stone? Another idea: make the font color of the dead stone coordinates in the move list red.
-There appears to be some glitchy behavior when I place a move + dead stone, then try to backup and play a different move. Every time I try, the original move + dead stone reappears on the board, as if mocking me, and I can't change anything. (Windows PC + Firefox)
It's no use going back to yesterday, because I was a different person then.